Expeditions: Viking-Год выхода: 2017 Жанр: RPG / Strategy / Turn-Based / Indie Разработчик: Logic Artists Издатель: Logic Artists Платформа: PC Версия: 1.0.2 Тип издания: Лицензия [GOG] : GOG Язык интерфейса: Русский, English, Deutsch, français, polski Язык озвучки: Английский Таблэтка: Не требуется (DRM-free) Минимальные системные требования: Windows: 7 / 8 / 10 - 64bit Processor: Intel Core2 Quad Q9400 2.66 GHz Memory: 4 GB RAM Graphics: NVIDIA GeForce GTS 450 DirectX: Version 10 Storage: 12 GB available space Sound Card: DirectX Compatible Sound Card Mouse, Keyboard Рекомендуемые системные требования: Windows: 7 / 8 / 10 - 64bit Processor: Intel Core i7 3.4GHz Memory: 8 GB RAM Graphics: Nvidia GTX 660 DirectX: Version 10 Storage: 12 GB available space Sound Card: DirectX Compatible Sound Card Mouse, Keyboard Описание: Приготовьтесь к историческим приключениям! Студия Logic Artists, создатели Expeditions: Conquistador, с радостью представляет вам игру Expeditions: Viking. Вы только что стали вождем небольшого клана викингов, и под вашим началом есть собственная деревня. Но для того, чтобы выбить свое имя на рунных камнях истории, вам понадобится великая сила и великое богатство. Лишь так вы сможете сделать деревню знаменитой и процветающей. Северные земли скупы и бесплодны, и вам предстоит обратить свой взор на запад — туда, где, если верить сказаниям, в море есть удивительный остров, полный сокровищ. Ваши верные хускарлы пойдут за вами даже в Вальхаллу, если вы прикажете. Но для того, чтобы оставить тысячелетнее наследие, вам понадобится больше, чем просто верность. Соберите отряд могучих воинов, постройте корабль и отправляйтесь за море в поисках богатства и славы. Британия ждет вас в Expeditions: Viking. Наличие/отсутствие рекламы: Во время инсталляционного процесса происходит информирование пользователя о других игровых продуктах посредством сменяющих друг друга кликабельных изображений от официальной системы цифровой дистрибуции GOG.
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Changelog Improved stability further Fixed the resolution not being set correctly in the options Player now has a fixed morale to Heroic (+10) Fixed a bug where the person assigned to cleaning would always lose 1 morale; now there's 5% chance of that happening; also added additional details in the player message log Due to the player character now having a fixed morale, they can no longer be set to clean the camp Fixed a bug where killing Caustantin, Osred, or Æthelred after winning the fight with them would lead to the player dying instead (oh God I wish I didn't have to put this in the patch notes I am so unspeakably ashamed of myself for making this mistake) Fixed a bug where the bounty Ealdorman could get killed if you attacked the thieves, so he would be missing once you got his own quest later Fixed one of the groups of the thralls who had escaped from the slave trader in Orkney being unresponsive if you had passed through their area before they spawned Fixed a stupid oversight in Uallach's (the witch in Perth) conversation that was preventing you from asking about Ketill or Nefja's personal quests if you had already completed her own side quest Fixed the campfire in Yngilwood where you lay an ambush for the tanner - it was set to only play once, so if you clicked no to the pop-up initially you could never open it again Likewise set Grimnir's last conversation in the dream to not trigger once, which prevents the player from "exhausting" it before it's active Fixed being able to trigger the hole in the wall in Dun Phris multiple times Changed the initiative in Ingimar's Longhouse so the player starts Fixed a bug where enemies that were set to immortal could still die from Burn injuries Fixed several issues with Execute and its Condemned status effect: the ability was painting a path when no movement would occur, it was erroneously disallowing activation when the target was outside movement range, and most importantly Condemned was disappearing one round too early, making the ability very difficult to use Fixed an issue caused by using Charge with a reach weapon Fixed Crippled not working Fixed One-Two being able to damage allies Fixed Disarm Trap not working Fixed an exception in the Point Blank skill which could freeze AI in combat, and decreased the chance of this happening in other skills as well Fixed an exception when using water skins Changed animation for Anticipate Opening so it doesn't look like the character is attacking an invisible character Nerfed Backstabber from a 50% damage bonus to 20% Fixed the camera position in camp scenes Added loot to some enemies in Perth that didn't have any Fixed loot ownership in Ingimar's longhouse only being disabled if he was incapacitated (it's currently reset if you save and load in the scene, but we're working on that) Fixed loot ownership not being disabled when Perth or York was being attacked Moved some tutorials that were blocking the timeline Fixed enemy and player AP being switched around in enemy tooltips Fixed the Talon tooltip which wasn't being parsed correctly Fixed the Sling tooltip calling it one-handed instead of two-handed Fixed a tooltip in the treatment panel not showing up Added more info about the timeline in the timeline tooltips Video crash bypass instructions -If your game has been crashing immediately after character creation or immediately upon opening, try adding the following anywhere in your config file: [VideoPlaybackSettings] DoPlayVideos=False -The side effect is that you will not get any videos. This is mainly a problem for the end of the game, since the denoument will not play. We're still working on a "proper" fix for a later update. -
Patch 126.96.36.199 (05th May 2017)
Патч с 1.0.1 (11602) до 188.8.131.52 (11750) Fixed an issue with our character streaming system that was causing random crashes all throughout the game on some computers Removed some dlls related to a third-party decal system that wasn't actually used in the game anyway, which was being picked up as a false positive in some anti-virus software Fixed a gamebreaking bug if you complete the Tomb Raider quest as the last of the Preparations quest and complete it specifically by fighting Oddkell outside the grave Fixed an issue where you couldn't talk to the leader of the persecutors in Chester after completing the quest, so you couldn't ditch them, so you would get stuck in the scene Fixed a small glitch where combat with the Praetorians would automatically start if you loaded a savegame after allying with the Persecutors Fixed Rurik's conversation in the longhouse never playing when it's supposed to if you ever clicked on him when his conversation isn't active Fixed a dialogue options "I won't enter your church" in MorcantConfrontation that was appearing erroneously and would cause the dialogue to get stuck because it led nowhere Ranged characters should now properly target tileobjects (no path markers, range visualisation etc.) Set some audio not to loop (company intro + intro intro) Fixed the infinite XP exploit in Unwanted Guests Fixed a bug where some AI would not advance if there was a hazard on the projected path, or if the player used Ready Fixed Maucolyn's intro conversation under certain circumstances being retriggerable even when he wasn't there anymore Added missing goal markers for the Clear Caves and Clear Milecastle goals, and fixed the Cave River fight not triggering correctly in that storyline Fixed the EliminateRemusCult goal getting stuck if you kill them before you deal with Valerius Fixed certain party members not leaving the party when they should, if they aren't present in the scene at the time Fixed a bug where stat adjustments from abilities would not get applied unless the character moved Fixed Æthelred disappearing from Yngilwood if you leave the scene again after entering it when you're about to hand in the Mercian Connection quest Made Finnguala leave the party and join the picts if you have her with you in Dun Phris and attack Magnus' group Made Finnguala leave the party if you begin the ConquerBritain quest Made Skallagrimr's conversation after the mountain cave or Hadrian's Wall close all Pict, Gael, or Northumbria side quests, made it enable all the menhir scenes in case you missed them, and made Caustantin's post-Dun Phris conversation enable Chester, Yngilwood, and the Swamp Set up a script to disable the longship after the Althing, and removed the errant fire hexes from the Hrodgærda no-palisades attack map Fixed the characters in Lindisfarne still sort of hanging around after the quest is already completed Added the Clear All (key bindings) translation in French and Polish Fixed an issue where characters would sink through the hexes in the Chester sewer fight Fixed an issue where if you left Orkney before fighting Steinn, you wouldn't be able to progress the Viking storyline Fixed a wrong localisation reference on the beach camp cooking spit in Scarborough Fixed an error that was happening when a barricade got destroyed and the AI tried to switch weapons afterwards Fixed a bug where the abducted brother in Chester would not correctly trigger his dialogue Fixed an issue where the abducted brother in Chester would not leave the scene when freed Fixed an area in the Homestead Forest where you could get stuck Fixed Rebuke not knocking down the target as intended if the user has Powerful Kick skill Fixed stats in combat not getting updated correctly Added "DoPlayVideos" flag in config to help users who are getting crashes from the intro and outro videos (see below for instructions) Made some more characters sit down at the Althing and the Mountain Cave and made Ragnhildr sit down in her longhouse Now Hrossbjørn and Vifridr will leave the village if you lose against Gunnarr after winning the first two fights Fixed corrupted save files not appearing in the save/load menus Fixed the language setting being English (Norse Names) by default instead of English Fixed two occurrences of the typo "whince" in the English text Fixed a chest that was open by default in the convent scene when it was supposed to be closed and lootable Made the final conversation trigger in the first dream a bit more robust to address an issue where it sometimes wouldn't enable the conversation, making you stuck in the scene Added explanations for the timeline in the tooltips, but it's only in the English and English (Norse Names) versions for now as we need to send it out for localisation Added some party-wide morale increases for major storyline progress
05.05.2017 Дистрибутив игры обновлен до 184.108.40.206 08.05.2017 Дистрибутив игры обновлен до 1.0.2
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